

Beating special world no longer triggers the fall palette, instead you must now find all 96 exits. Collect 5 or more in each level will change them into Peach coins like sma2. All levels, except switch palaces, now contain Dragon Coins. Some level layouts have changed to introduce new "unused" areas or match their sma2 counterpart. Yoshi can now eat much more enemies, can you find out which? Yoshi can enter most castles now (and boss rooms). All level songs now have Yoshi bongos with some exceptions (like bosses). If you happen to to beat a Switch Palace level in normal mode, this will mean even beating all levels in hard mode will result in not being able to use Special Yoshis in hard mode or unlock a certain secret. This means even if you found all 96 exits, you'll only be able to use Yoshis outside their levels in normal mode but not in hard mode. In hard mode (more info further down) it's a bit different, all levels (including Switch Palace levels) must be beaten at least once in hard mode to use Special Yoshis outside their levels. Some levels won't allow Yoshi at all regardless simply bc the level is impossible to pass while keeping the Yoshi. Trying to use them in any level beforehand will prompt the No Yoshi sign entrance (every level has a unique one and the Yoshi color on the sign changes based on the one you have). There are now 5 special colored Yoshis outside the normal Green Yoshi and each have a special gimmick/power but they can't be used outside their levels until all 96 exits have been found. Some changes have been made to enemies in the credits. Various enemies have cosmetic changes to them. Various levels have cosmetic changes to match their placement on the map (including beta bg's). You can save at any time now on the map by pressing select to enter the Status Screen and exiting it (upon beating the game you can also use it to teleport to different areas on the map). Lives, powerups, Yoshi color, dragon coins, coins, etc are all saved now (similar to sma2). Luigi and Peach have different graphics. It takes aspects from various versions of the game like using Super Mario Advance 2's cutscenes, game goals (dragon coins), the status screen, new music from Super Mario Maker 2, a hard mode difficulty for veterans that'd like a challenge to a familiar yet different game, Yoshis having new gimmicks and being able to take them in castles and boss rooms, the list goes on! For a more full list of changes: Super Mario World: 30th Anniversary Edition™ is a hack that aims to celebrate SMW's 30th year by making (arguably) the most definitive version of the game we all know and fell in love with. Super Mario World: 30th Anniversary Edition™
